Global and China Animation Industry Report, 2015

Nov, 2015   |   130  Pages   |   ResearchInChina   |   Format : PDF
Chinese animation industry has maintained the momentum of robust growth from 2014 on, thanks to the government's supportive policies on animation industry and booming Internet-based new media distribution channels. In 2014, the total output value of Chinas animation industry exceeded RMB100 billion, up 14.84% from a year earlier.

The animation industry of China characterizes the following during 2014-2015:

The production of animation declined, but box-office earnings of animated movies kept going up. In 2014, China produced 138,579 minutes of domestic TV cartoons, down 32.31% year on year, the lowest level since 2009 and only half of the peak in 2011. There are two main reasons: 1) Fierce market competition resulted in slim profits for some animation firms to stay afloat. 2) Proposal for animation production transiting from quantity to quality put forward in the 12th Five-Year Plan (2011-2015) promoted local authorities to optimize their support schemes.

In 2014, a total of 45 animated movies were released in Chinese mainland theatres, generating total box office of nearly RMB3 billion, including about RMB1.9 billion contributed by 17 imported animated movies and RMB1.06 billion by 28 domestic ones.

The rise and prosperity of new media channels represented by mobile Internet and smart TV fueled the development of animation industry. The influence of Internet on the animation industry is reflected in the following three aspects: 1) New media chann
Preface
1. Overview of Animation Industry
1.1 Basic Concept
1.2 Industrial Chain
1.3 Business Model
1.4 Economic Characteristics
1.5 Features of Development

2. Development of Global Animation Industry
2.1 Overall
2.1.1 Support Policy
2.1.2 Market Pattern
2.2 United States
2.2.1 Overview
2.2.2 Development History
2.2.3 Industry Chain
2.3 Japan
2.3.1 Overview
2.3.2 Development History
2.3.3 Industry Chain
2.4 South Korea

3. Development of Chinas Animation Industry
3.1 Policy Support
3.2 Output Value
3.3 Animation Enterprises
3.3.1 Major Participants
3.3.2 Production-based
3.3.3 Media-based
3.3.4 Integrated Operation-based
3.4 Competitive Landscape
3.4.1 Overseas Companies Layout in China
3.4.2 Attention from Capital

4. Chinese Animation Production and Distribution Markets
4.1 TV Animation
4.2 Animated Film
4.3 Animation Game
4.4 Cartoon
4.5 New Media Market
4.6 Animation Industry Base

5. Chinas Animation Derivative Industry
5.1 Overview
5.2 Animation Toy
5.3 Anime Apparel
5.4 Theme Park
5.5 Brand Authorization
5.5.1 Market Scale
5.5.2 Characteristics and Existing Problems
5.5.3 Trends

6. Typical Companies in Global Animation Industry
6.1 Disney
6.1.1 Profile
6.1.2 Main Business
6.1.3 Development History
6.1.4 Operation
6.1.5 Business Model
6.1.6 Competitive Edges
6.2 Bandai Namco Group
6.2.1 Profile
6.2.2 Development History
6.2.3 Operation
6.2.4 Performance Forecast
6.2.5 Development Strategy
6.3 Hasbro
6.3.1 Profile
6.3.2 Development History
6.3.3 Brand Introduction
6.3.4 Operation
6.3.5 Development Planning
6.4 DreamWorks
6.4.1 Profile
6.4.2 Operation
6.5 Pixar Animation
6.5.1 Profile
6.5.2 Development History
6.5.3 Operation
6.6 Toei Animation
6.6.1 Profile
6.6.2 Development History
6.6.3 Operation
6.7 Sotsu
6.7.1 Profile
6.7.2 Development History
6.7.3 Operation
6.8 Studio Ghibli

7. Typical Enterprises in China's Animation Industry
7.1 Guangdong Alpha Animation and Culture Co., Ltd.
7.1.1 Profile
7.1.2 Development History
7.1.3 Operation
7.1.4 Revenue Structure
7.1.5 Gross Margin
7.1.6 R&D Costs
7.1.7 Competitive Edges
7.1.8 Full Acquisition of Beijing April Star Network Technology Co., Ltd.
7.1.9 Strategic Layout
7.1.10 Performance Forecast
7.2 Meisheng Cultural & Creative Corp., Ltd.
7.2.1 Profile
7.2.2 Development History
7.2.3 Products
7.2.4 Operation
7.2.5 Revenue Structure
7.2.6 Gross Margin
7.2.7 Subsidiaries and Joint-Stock Companies
7.2.8 Acquisition of Shanghai Yingqi Animation
7.2.9 Cooperation with Alibaba Pictures
7.2.10 Performance Forecast
7.3 Huawei Technology Co., Ltd.
7.3.1 Profile
7.3.2 Development History
7.3.3 Operation
7.3.4 Revenue Structure
7.3.5 Gross Margin
7.3.6 R&D Costs
7.3.7 Customers and Suppliers
7.3.8 Subsidiaries and Joint-Stock Companies
7.3.9 Acquisitions
7.3.10 Performance Forecast
7.4 Fantawild Holdings Inc.
7.4.1 Profile
7.4.2 Business
7.4.3 Development Strategy
7.5 Taomee Holdings Limited
7.5.1 Profile
7.5.2 Development History
7.5.3 Business
7.5.4 Operation
7.6 CCTV Animation Inc.
7.7 Zhejiang Zhongnan Animation Co. Ltd
7.7.1 Profile
7.7.2 Operation
7.7.3 Main Customers
7.7.4 R&D Costs
7.7.5 Cooperation with Royal Group
7.8 Toonmax Media Co., Ltd.
7.8.1 Profile
7.8.2 Business
7.8.3 Advantages and Disadvantages
7.9 Tencent Animation

8. Market Summary and Development Forecast
8.1 Market Summary
8.2 Development Forecast
8.2.1 Drivers
8.2.2 Output Value Forecast
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